Exploring Darkbasic Pro Native Shadow Test
Exploring Darkbasic Pro Native Shadow Test reveals several interesting facts.
- Creates a big hit on the FPS but looks awesome. The objects are just all primitives I threw up there.
- Just a quick video
- This origionally was a qbasic project but as not many folks run DOS I converted my code to db. Now with a fully featured demo ...
- Progress on engine mechanics / effects.
- The beginnings of an engine I wrote that preloaded segments of the level into memory to allow for vast, expansive worlds.
In-Depth Information on Darkbasic Pro Native Shadow Test
DBPRo. Simple level with using a FPS Creator meshes and textures. It is just base concept, not a final result. Used one shader for lights ... Real Time DarkBasic Pro
the dulcet tones of caverun.mid.
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