Exploring Darkbasic Pro Native Shadow Test

Exploring Darkbasic Pro Native Shadow Test reveals several interesting facts.

  • Creates a big hit on the FPS but looks awesome. The objects are just all primitives I threw up there.
  • Just a quick video
  • This origionally was a qbasic project but as not many folks run DOS I converted my code to db. Now with a fully featured demo ...
  • Progress on engine mechanics / effects.
  • The beginnings of an engine I wrote that preloaded segments of the level into memory to allow for vast, expansive worlds.

In-Depth Information on Darkbasic Pro Native Shadow Test

DBPRo. Simple level with using a FPS Creator meshes and textures. It is just base concept, not a final result. Used one shader for lights ... Real Time DarkBasic Pro

the dulcet tones of caverun.mid.

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