Understanding 7 Tokzin Java 3d Game Engine Demo Basic Physics

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  • Traditional skybox approach for sky rendering. Using a cube map with six 1024 * 1024 textures. ============ Facebook page: ...
  • 3D Game Engine
  • Thanks for watching! Website: https://sites.google.com/view/iomarzunity/home?authuser=0 Twitter: https://twitter.com/IomarzSky.
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  • First try on the deferred shading technique. A rather simple implementation as a proof of concept (without normal mapping, ...

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